STORM LORD | STORM LADY Storm Lords wield thunder and lightning like a warrior wields his sword. Because of their command of one of the most destructive aspects of nature, Stormlords are viewed with awe and fear by lesser folk, regardless of their motivation. And while it is not unknown that users of light side alignment can access Force Lighting, mastering that power requires dark side commitment. Force Lighting has the highest damage of all Force Powers in game, and Storm Lords improves it even further.
REQUIREMENTAlignment: Dark Side
Force: 3 Ranks in
Force LightingSkill base rank: Use the Force 10
Class: Any Force Class
CLASS FEATURESHit Points Per Level: 10
Base Attack Bonus: Medium
High Saves: Fortitude, Reflex
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff-Saber, Pike Lightsaber
Armor Proficiency: Light Armor
Force Points Progression: High
Feat Points Progression: Low
Tech Points Progression: None
Skill Points: 2 per level
Class Skills: Aim, Archaeology, Defense, Persuade, Use the Force, Xenology
CLASS ABILITIESLevel 1: Force+1, Reflex +1, Fortitude+1, Force Storm Rank 1
Level 2: Force+1, Reflex +1, Fortitude+1, BAB+1
Level 3: Force+1, Reflex +1, Fortitude+1 Force Storm Rank 2
Level 4: Force+1, Reflex +1, Fortitude+1 BAB+1
Level 5: Force+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Force Storm Rank 3
Level 6: Force+1, Reflex +1, Fortitude+1
Level 7: Force+1, Reflex +1, Fortitude+1, BAB+1, Force Storm Rank 4
Level 8: Force+1, Reflex +1, Fortitude+1
Level 9: Force+1, Reflex +1, Fortitude+1 BAB+1, Force Storm Rank 5
Level 10: Storm Lord Evolution, Feat+1, Force+1, BAB+1, Fortitude+1, Reflex+1, Will+1,
FORCE STORM - At level 1, 3, 5, 7, 9, Storm Lord gains Force Storm training. This is Storm Lord's specific force power training and can be learned and improved only by Storm Lord levels.
Power Alignment: Dark Side
Damage Type: N/A
Rank 1:
All evolution perks of the force power Force Lighting are now treated as ranks. Storm Lord can learn all perks now by investing Force Points.
Rank 2:
Force Lighting gains
+1 to critical
+1 critical multiplier
+1 target
Rank 3:
Force Lighting now deals +50% damage
Rank 4:
Evolution A: +1 to Critical Chance
Evolution B: +1 Target
Rank 5:
Evolution A: +1 to Critical Multiplier
Evolution B: +1 Target
Evolution C: +50% damage
Storm Lord Evolution - At level 10 Storm Lord is strong enough to evolve into a new stage. At that levels Storm Lord can select one of the 3 evolution perks. Storm Lord can select only one evolution perk. Storm Lord loses evolution perk if he does not have dark side alignment.
(PERK A) STORM AVATAR: Storm Lord can once per battle become empowered by the swift strength and destructive fury of a fierce storm, lightning crackling from your eyes for the duration of the Force Power. Wind under your feet enables you to travel at 200% normal speed (effects do not stack with Force Speed and similar) and prevents you from being knocked down by any force short of death. Gun attacks fired at you are deflected harmlessly. Finally, almost all melee attacks you make do an additional 3d6 points of electrical damage. And all melee damage received is reflected back to the attackers as a 50% electrical damage. Storm Avatar makes you immune to electrical damage. Duration of the Storm Avatar is 10 rounds.
(PERK B) WORLD on FIRE: Storm Lord discovers the rare gift of Red Lighting. It has been speculated that Red Lightning is just Force Lightning whose Lightnings temperature is so highly intense that it is red from heat. Each time Storm Lord does electric damage with any source, he also does +100% fire damage. In addition Storm Lord's Allies gain +1d6 electrical and +1d6 fire damage with all their attacks and this damage is subject to critical multiplier. This is a passive buff.
(PERK C) RING of LIGHTING: Storm Lord shapes the use of his Force Lighting into Lighting Ball. Each time Lighting Ball scores a critical hit on a target, it creates a Ring of Lighting around the target with +2 field radius, and lingers there for number of rounds equal to Storm Lord's Wisdom Modifier. At the begging of each round, all targets standing in the ring of Lighting suffer 50% of initial Lighting Ball's damage. You can create up to 3 Rings of Lighting and they stack with each other.