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 FIELD REPAIR

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Pax Holocron
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Posts : 445
Experience : 690
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: FIELD REPAIR   Tue 4 Jul - 16:24

FIELD REPAIR

Field Repair is technology based on Rakata's automated repair systems. The user is capable of repairing damaged droids and technology on a field during combat. This works similar to Force Heal, with difference that it does not affect organics, and affects only tech targets, be that droids or other devices and objects.

Power Alignment: Universal
Healing Type: Tech Repair
Counter: DC of negative effect

Rank 1:
HP: d5+Int Mod, Critical Repair 20-20 (x2), 1 Target

Rank 2:
HP: 10+Int Mod, Critical Repair 20-20 (x2), 2 Targets

Rank 3:
HP: 15+Int Mod, Critical Repair 20-20 (x2), 3 Targets

Rank 4:
Evolution A: Critical Chance +1 (19-20)
Evolution B: When you repair others you repair yourself too

Rank 5:
Evolution A: Critical Multiplier +1 (x3), Reboot
Evolution B: Applies regeneration on targets
Evolution C: Can revive a downed tech target

Reboot allows you to use the tech to remove negative effects from tech origin such are burning effects or viruses. Every time you score a critical repair all negative effects from tech energy are removed from target.

Applying regeneration on targets means that targets will keep repairing outside of player's turn. They will repair equal to player character's intelligence modifier for the duration of intelligence modifier. This is subject to critical heal.

Reviving a downed tech target means that mechanic can bring back ally into the fight with 100% hp on story mode, or 75% hp on veteran mode, and 50% hp on master mode, and 25%hp on nightmare mode.

Field Repair: To use Field Repair you must equip a proper tool in your hand. This means that you are subject to overload of the overheat perk. Users of Field Repair must equip Repair System CTI.
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