PAX REPUBLICA ROLE PLAY

http://pax-republica.guildlaunch.com/
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog inDiscord

Share | 
 

 FORCE CRUSH

View previous topic View next topic Go down 
AuthorMessage
Pax Holocron
Admin
avatar

Posts : 420
Experience : 670
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: FORCE CRUSH   Sun 9 Jul - 16:08

FORCE CRUSH

Victims of Force Crush suffer kinetic damage and on failed fortitude save gain debuff to their attacks and damage in their next turn each time they receive a damage. These debuffs do not stack with each rank. Force Crush is a channeling power, and the Force User can move 3 meters each turn while channeling. The longer the channel, the higher damage. Force Crush concentration can break if the Force User receives more damage than initial DC of the Force Crush cast.

Power Alignment: Dark Side
Damage Type: Kinetic Energy
Save: Fortitude 1/2 damage and negates secondary effects
Counter: Force TK, Broken Line of Sight, Exiting the Range, Damage
Range: 5 meters
Duration: 1 round +Wisdom Modifier

Rank 1:
Damage: d5+Wis Mod, Critical Hit 20-20 (x2)
Each Next Round Damage: +25%  (Stacks with itself)
Final Round Damage: +50% (Includes stacked damage)
Effect: All attacks made by the target gain -1 to hit and -1 to damage

Rank 2:
Damage: d10+Wis Mod, Critical Hit 20-20 (x2)
Each Next Round Damage (Tick Damage): +25%  (Stacks with itself)
Final Round Damage: +50% (Includes stacked damage)
Effect: All attacks made by the target gain -1 to hit and -1 to damage

Rank 3:
Damage: d15+Wis Mod, Critical Hit 20-20 (x2)
Each Next Round Damage: +25%  (Stacks with itself)
Final Round Damage: +50% (Includes stacked damage)
Effect: All attacks made by the target gain -1 to hit and -1 to damage

Rank 4:
Damage: d20+Wis Mod
Each Next Round Damage: +25%  (Stacks with itself)
Final Round Damage: +50% (Includes stacked damage)
Effect: All attacks made by the target gain -1 to hit and -1 to damage
Evolution A: +1 Critical Chance
Evolution B: Slows target, move actions restricted to 1 non diagonal square

Rank 5:
Damage: 25+Wis Mod
Each Next Round Damage: +25%  (Stacks with itself)
Final Round Damage: +50% (Includes stacked damage)
Effect: All attacks made by the target gain -1 to hit and -1 to damage
Evolution A: +1 Critical Multiplier
Evolution B: +10% Damage per tick +5 meters range
Evolution C: Caster can now be interrupted only with counter's critical hit or being defeated.

TK can counter Force Crush, if your Force TK DC is higher than Force Crush DC of the attacker you will neutralize all damage and Force Crush will fail. TK must score a critical role against Rank5C to work and them compare DC.

Force Crush: This power allowed a Force user to telekinetically apply pressure to their opponent's organs or body. If not resisted, it could crush the victim's heart or lungs. Force crush is strong enough to have its pressure be applied against droids. But it will not affect incorporeal targets.

Source: Idea suggested by Lindrala at http://paxrepublicarp.forumotion.com/t136-force-crush
Back to top Go down
View user profile http://paxrepublicarp.forumotion.com
 
FORCE CRUSH
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 1,000 Point Starter Force
» Mattel's 'Lion Force Club'
» 1750 Purifying Force
» 6th Edition "Percentage Force Organization"....Who wins....Who Loses???
» TVR-Motor-Force-360-Wheel

Permissions in this forum:You cannot reply to topics in this forum
PAX REPUBLICA ROLE PLAY :: Koh-to-ya :: Welcome :: Force-
Jump to: