STAR WARS ROLE PLAY
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STAR WARS ROLE PLAY

star wars the old republic d20 role play, what is your character's story?
 
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 DIFFICULTY MODES

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Pax Holocron
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Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
DIFFICULTY MODES Left_bar_bleue100/100DIFFICULTY MODES Empty_bar_bleue  (100/100)
Shield Points:
DIFFICULTY MODES Left_bar_bleue75/100DIFFICULTY MODES Empty_bar_bleue  (75/100)
Armor Percentage:
DIFFICULTY MODES Left_bar_bleue50/100DIFFICULTY MODES Empty_bar_bleue  (50/100)

DIFFICULTY MODES Empty
PostSubject: DIFFICULTY MODES   DIFFICULTY MODES EmptySat 17 Jun - 13:39

DIFFICULTY MODES
Player of the Protagonist can decide each difficulty at the start of an Episode. The higher difficulty the higher risk the greater reward. By default the crew will face Story Difficulty. At level 10, Protagonist may increase difficulty to Knight Mode. At level 20, Protagonist may increase difficulty to Master Mode. At level 30, Protagonist may increase difficulty to Nightmare Mode. Once the selection is made, the difficulty mode persist to the end of episode and cannot be changed.

STORY MODE
This mode is recommended for low level and new inexperienced players who are going through a learning process and getting to know the basic rules of the game, while going through the story smoothly. Player characters cannot die, if they hit zero health points they are unconscious until the current battle is over.
Friendly Fire: OFF
Enemies stats: LOW STATIC with few rolls
Player Character at 0HP: Can get up after current battle
Rewards per Episode:
Items +1
Respecialization Card
Experience Card 100xp (Per Character in Episode)
Credits Card 100 (Per Character in Episode)

KNIGHT MODE
This mode is recommended for experienced players who are familiar with game rules and all around abilities, and who perform a medium quality role play. If the role play does not meet level expected by the Story Guide, the reward can be reduced to Story Mode tier. Combat can place players in difficult situation and advance preparing for the mission is encouraged. Player characters cannot die, if they hit zero health points they are unconscious until the next episode.
Friendly Fire: ON
Enemies stats: True Character Sheets like Players
Player Character at 0HP: Must be taken to med bay if not revived in current battle
Rewards per Episode:
Items +2
Respecialization Card
Experience Card 150xp (Per Character in Episode)
Credits Card 500 (Per Character in Episode)

MASTER MODE
This mode is recommended for advanced players only who are familiar with game in its core, and who perform heavier role play. If the role play does not meet level expected by the Story Guide, the reward can be reduced to Knight Mode or even Story Mode tier. Combat will always be difficult, especially the boss fights. Strategy and teamwork together are the only way to ensure that mission will not fail. Player characters cannot die, if they hit zero health points they are unconscious and must skip the next episode to recover.
Friendly Fire: ON
Enemies stats: True Character Sheets like Players
Player Character at 0HP: Must be taken to med bay and go through recovery if not revived in current battle
Rewards per Episode:
Items +3
Respecialization Card
Experience Card 200xp (Per Character in Episode)
Credits Card 1000 (Per Character in Episode)

NIGHTMARE MODE
This mode is recommended for advanced and insane players. The difficulty matches Master Mode with one change: Players that reach 0HP must be revived during that combat or they are dead forever.
Friendly Fire: ON
Enemies stats: True Character Sheets like Players
Player Character at 0HP: Permanent Death if not revived during the current battle
Rewards per Episode:
Items +5
Respecialization Card
Experience Card 300xp (Per Character in Episode)
Credits Card 5000 (Per Character in Episode)
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