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 New skill for Doc without damage.

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Ochra

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Join date : 2017-01-24

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PostSubject: New skill for Doc without damage.   Fri 28 Jul - 20:20

Please change the vampire-skill to something like that:

Pharmaceutical cocktail
Ability: Tech
Target: friend and foe
Damage Type: biological warfare
Range: 5m
Radius: 2m
CTI: aerosol can
Counter: Fortitude 1/2 (debuff)

Ready every 5 rounds!

Effect:
Doctor can choose, which version he wants to spray!
Version 1:
Debuff X to Str+Dex (0,5*Level + Int Mod) for 2 rounds, max -10
Version 2:
Debuff X to Wis+Int (0,5*Level + Int Mod) for 2 rounds, max -10

If stat-number of target goes lower than 3, target gets special additional debuff:

strenght = can't attack
dexterity = can't move
intelligence = flees in one random direction for maximum range
wisdom = is not able to use other skill than attack

Only living beings can be harmed!
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Pax Holocron
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PostSubject: Re: New skill for Doc without damage.   Sat 29 Jul - 15:06

I reconsidered your suggestion and I do not think that it is a good ability to replace Doctor's evolution. But the idea is not dismissed fully, and a tech power was created based on inspiration of your suggestion.
http://paxrepublicarp.forumotion.com/t163-pharmaceutical-cocktail
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New skill for Doc without damage.
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