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 SITH WARRIOR

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Posts : 534
Experience : 778
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: SITH WARRIOR   Thu 15 Dec - 11:32

SITH WARRIOR


Sith Warriors, described as "an unstoppable force of darkness", were combat specialists of the Sith Empire, and served as the champions of the battlefield, entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. Trained to rely on the emotions of fear, anger, and hatred to improve their connection to the dark side of the Force, channeling its power through their bodies and purging weakness from themselves.

In contrast to the Sith Inquisitors, Warriors had little patience for careful planning, and wasted no time with such manipulations. Instead, they demanded absolute obedience from their followers, relying on power and intimidation to attain their ends. However, such blunt methods did not reduce them to single-mindedness, and Sith Warriors had been known to go renegade in order to pursue their own agendas.

While Sith Warriors relied heavily on the strength of the Force for their power, their approach to combat was very pragmatic, and they had no compunction about heavy armor or cybernetic augmentations. In fact, Warriors often favored such dangerous and experimental technologies, with the goal of imbuing themselves with great physical strength and fortitude.As far as their armament goes, Sith Warriors typical wielded standard lightsabers. However, in keeping with their pragmatic mindset, their lightsabers often featured more technical, squared-off designs, especially in comparisons to the more esoteric models favored by Sith Inquisitors, or the more rounded Jedi lightsabers. However, as their entire equipage is geared towards forcing opponents onto the defensive, Warriors have been known to favor more unorthodox lightsaber disciplines, such as staff sabers or dual-blades.

CLASS FEATURES

Hit Points Per Level: 15
Base Attack Bonus: High
High Saves: Fortitude
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff Lightsaber, Short Sword, Sword, Staff Sword, Pistol
Armor Proficiency: Light Armor, Medium Armor, Heavy Armor
Force Points Progression: Low
Feat Points Progression: High
Tech Points Progression: Low
Skill Points: 2 per level
Class Skills: Aim, Awareness, Defense, Demolitions, Piloting, Survival, Taunt, Use the Force


CLASS ABILITIES

Level 1: Feat+1, BAB+1, Fortitude+1, Soresu Rank 1
Level 2: Feat+1, BAB+1, Fortitude+1
Level 3: Feat+1, BAB+1, Fortitude+1
Level 4: Feat+1, BAB+1, Fortitude+1
Level 5: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 2
Level 6: Feat+1, BAB+1, Fortitude+1
Level 7: Feat+1, BAB+1, Fortitude+1
Level 8: Feat+1, BAB+1, Fortitude+1
Level 9: Feat+1, BAB+1, Fortitude+1
Level 10: Sith Warrior Evolution rank 1, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 3
Level 11: Feat+1, BAB+1, Fortitude+1
Level 12: Feat+1, BAB+1, Fortitude+1
Level 13: Feat+1, BAB+1, Fortitude+1
Level 14: Feat+1, BAB+1, Fortitude+1
Level 15: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 4
Level 16: Feat+1, BAB+1, Fortitude+1
Level 17: Feat+1, BAB+1, Fortitude+1
Level 18: Feat+1, BAB+1, Fortitude+1
Level 19: Feat+1, BAB+1, Fortitude+1
Level 20: Sith Warrior Evolution Rank 2, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 5
Level 21: Feat+1, BAB+1, Fortitude+1
Level 22: Feat+1, BAB+1, Fortitude+1
Level 23: Feat+1, BAB+1, Fortitude+1
Level 24: Feat+1, BAB+1, Fortitude+1
Level 25: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1
Level 26: Feat+1, BAB+1, Fortitude+1
Level 27: Feat+1, BAB+1, Fortitude+1
Level 28: Feat+1, BAB+1, Fortitude+1
Level 29: Feat+1, BAB+1, Fortitude+1
Level 30: Sith Warrior Evolution Rank 3, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1

LIGHTSABER FORM III: Soresu - At level 1, 5, 10, 15, 20, Sith Warrior gains Soresu feats as a class free feature, even if he does not meet requirement. Additionally, Soresu learned through this class itself is more efficient than Soresu outside of this class. Additional class specific bonuses are next:
1) +1 Saber Defense Roll per rank in Soresu Form
2) +1 Meter range per rank in Soresu Form when Protecting an Ally
3) Doubles damage reflected

Sith Warrior Evolution - At level 10, 20, 30, Sith Warrior is strong enough to evolve into a new stage. At those levels Sith Warrior can select one of the 3 evolution perks. In which order Sith Warrior is going to select them is up to the player, but can select only one at the time. You can have 1 evolution perk at level 10, 2 evolution perks at level 20, and 3 evolution perks at level 30. Sith Warrior loses all evolution perks if he does not have dark side alignment.

(PERK A) FORCE WAR SHIELD: Force war shield was a very basic application of the Force. Depending on the individual, it manifested itself differently, appearing as a shimmering, stasis field of Force energy, or sometimes not "appearing" at all. In combat, these barriers were capable of absorbing a wide variety of physical and energy attacks. Sith Warrior may use a Force War Shield on self or another ally, that creates a force field with 10 points per Sith Warrior class level. Damage reduction of Force War Shield is 10, or 15 if damage is of light side source. After all force field points are destroyed, force barrier explodes, healing the target for 5hp per Sith Warrior Class level as well as damaging all creatures within 1 meter radius. Sith Warrior can use Force War Shield 3 times per individual in a single battle.

(PERK B) DARK KNIGHT: Sith Warrior  learns to stand against light side more than ever. He gains 50% Damage Reduction against damage inflicted by a light side source. His allies gain 25% Damage Reduction against damage inflicted by a light side source. Against all other sources 10% Damage Reduction is applied to everyone in party.

(PERK C) DEATH WARRIOR: Each time Sith Warrior reflects a damage with Soresu, he may use same value of reflected damage as a dark energy, and divide it among party members, who may apply it in their attacks.
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