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 SITH SORCERER

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Posts : 410
Experience : 660
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: SITH SORCERER   Tue 27 Dec - 10:07

SITH SORCERER


A Sith sorcerer or sorceress was an individual who was proficient in the arts of Sith magic, using spells, talismans or incantations to focus the power of the dark side. They were discovered during the time of the original Sith Empire. Sith sorcerers gained their powers through intense study of Sith traditions, and applications of the dark side of Force. Occasionally, an aspiring sorcerer's powers were developed through sheer innate talent, rather than harnessing them through study, or spontaneously, or being bestowed upon them by another source. The term was synonymous with Sith magician, with females who dabbled in Sith magic being sometimes referred to as Sith witches.

Sith sorcerers were not always Sith Lords. Queen Amanoa and King Ommin were both Sith sorcerers, having been apprenticed to Freedon Nadd, but neither one attained the title of Sith Lord. On the other hand, Naga Sadow, Freedon Nadd, Exar Kun and Darth Zannah all were Sith magicians and Sith Lords simultaneously.

The term was also used for Sith Inquisitors who fought for the Sith Empire during the Great Galactic War and the Cold War that followed it circa 3653 BBY. These Sith specialized in ranged attack abilities with the Force, such as Force lightning and Force drain. Sith Sorcerers were known to primarily wield one lightsaber in combat, and were adept at variant applications of Force Drain and Force lightning in combat.


REQUIREMENT

Alignment: Dark Side
Force Power: 3 Ranks in Force Drain Force Power
Skill base rank: Use the Force 10

CLASS FEATURES

Hit Points Per Level: 5
Base Attack Bonus: Low
High Saves: Will
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff
Armor Proficiency: Light Armor
Force Points Progression: High
Feat Points Progression: Low
Tech Points Progression: None
Skill Points: 4 per level
Class Skills: Aim, Archeology, Awareness, Defense, Medicine, Perform, Persuade, Stealth, Survival, Use the Force, Xenology


CLASS ABILITIES

Level 1: Force+1, Will+1, Sith Magics Rank 1
Level 2: Force+1, Will+1, BAB+1
Level 3: Force+1, Will+1 Sith Magics Rank 2
Level 4: Force+1, Will+1 BAB+1
Level 5: Force+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Sith Magics Rank 3
Level 6: Force+1, Will+1
Level 7: Force+1, Will+1, BAB+1, Sith Magics Rank 4
Level 8: Force+1, Will+1
Level 9: Force+1, Will+1 BAB+1, Sith Magics Rank 5
Level 10: Seer Evolution, Feat+1, Force+1, BAB+1, Fortitude+1, Reflex+1, Will+1,

SITH MAGICS - At level 1, 3, 5, 7, 9, Sorcerer gains Sith Magics force training. This is Sorcerer's specific force power training and can be learned and improved only by Sorcerer levels. Sith Magics improve use of Force Drain power.

Power Alignment: Dark
Healing Type: Force Dark Energy
Counter: Damage

Rank 1:
All evolution perks of the force power Force Drain are now treated as ranks. Sorcerer can learn all perks now by investing Force Points.

Rank 2:
Force Drain gains
+1 to critical heal chance
+1 critical multiplier
+1 target

Rank 3:
Force Drain gains +50% effect

Rank 4:
Evolution A: +25% effect
Evolution B: Ignores Fortitude Save

Rank 5:
Evolution A: +25% effect
Evolution B: Ignores Tutaminis
Evolution C: +1 free Force Drain action outside of your turn every Cycle

Sorcerer Evolution - At level 10 Sorcerer is strong enough to evolve into a new stage. At that levels Sorcerer can select one of the 3 evolution perks. Sorcerer can select only one evolution perk. Sorcerer loses evolution perk if he does not have dark side alignment.

Perk A - FORCE FORGE (Drain + Lighting): Every time Sorcerer decides to use Force Drain force power, he can use Force Lighting in the same turn. Force Forge (Drain + Lighting) does not work outside of your turn, thus it does not stack with Sith Magic Rank 5C.

Perk B - DRAIN AURA: All enemies of the Sorcerer, maximum 4, lose 1 health points per each turn. This is passive ability and persist even upon Sorcerer falling in combat. Drain Aura does not affect droids or organics that have zero health points. There is no save against Drain Aura. Sorcerer can activate and deactivate this aura at will.

Perk C - DARK TRANSFER: Sorcerer is able to resurrect a fallen ally from death back to life. Dark transfer was an extremely rare Force power that allowed the user to bring others back to life from the brink of death; it could initially only be accessed through the dark side.
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