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STAR WARS ROLE PLAY

star wars the old republic d20 role play, what is your character's story?
 
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 DEMOLISHER

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Pax Holocron
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Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
DEMOLISHER Left_bar_bleue100/100DEMOLISHER Empty_bar_bleue  (100/100)
Shield Points:
DEMOLISHER Left_bar_bleue75/100DEMOLISHER Empty_bar_bleue  (75/100)
Armor Percentage:
DEMOLISHER Left_bar_bleue50/100DEMOLISHER Empty_bar_bleue  (50/100)

DEMOLISHER Empty
PostSubject: DEMOLISHER   DEMOLISHER EmptyTue 27 Dec - 10:16

DEMOLISHER

DEMOLISHER Op4g6AP

Learning skill of explosives is one of the most difficult and life threatening challenges that one person can focus at. Just one simple mistake can cost a life of the user or those around him. Grenades and other explosives are not toys for soldiers that do not receive special training. Only people who recieve special training into demolitions can safely handle explosives and use them to their benefit. This is the path of Demolisher.

The Demolisher uses grenades to attack at range and to terrorize the battlefield. They learn about explosives through hard training and danger. At the end their training pays off as they become experts in use of explosive weapons, as well as discovering, disabling and using the mines like no other class would be able. In addition Demolisher is capable to upgrade gun weapons of his allies, to increase their effectiveness in combat and fire power.

Demolisher is rare and wanted personnel in military missions as almost as a Medic. Soldiers that focus on weaponry and fire power just love what a Demolisher can do with their weapons. Demolisher can also help in range healing if uses healing grenades. In turn for this fire power and healing, soldiers should protect Demolisher from harm, as he is not tough if becomes a target. But Demolisher makes the best area of effect damage in game.


REQUIREMENT

Alignment: Any
Tech: 5 Ranks in any Tech offensive Powers
Skill base rank: Demolition 10

CLASS FEATURES

Hit Points Per Level: 10
Base Attack Bonus: Medium
High Saves: Reflex
Weapon Proficiency: Pistol, shotgun, grenade launcher
Armor Proficiency: Light Armor, Medium Armor
Force Points Progression: None
Feat Points Progression: Medium
Tech Points Progression: High
Skill Points: 4 per level
Class Skills: Aim, Awareness, Computers, Demolitions, Mechanics, Piloting, Stealth


CLASS ABILITIES

Level 1: Tech+1, Reflex +1, Will+1, Explosives Expert Rank 1
Level 2: Feat+1, Reflex +1, Will+1, BAB+1
Level 3: Reflex +1, Will+1 Explosives Expert Rank 2
Level 4: Tech+1, Reflex +1, Will+1 BAB+1
Level 5: Tech+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Explosives Expert Rank 3
Level 6: Feat+1, Reflex +1, Will+1
Level 7: Reflex +1, Will+1, BAB+1, Explosives Expert Rank 4
Level 8: Tech+1, Reflex +1, Will+1
Level 9: Feat+1, Reflex +1, Will+1 BAB+1, Explosives Expert Rank 5
Level 10: Demolisher Evolution, Tech+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1,

EXPLOSIVES EXPERT - At level 1, 3, 5, 7, 9, Demolisher gains Explsive Expert tech training. This is Demolisher's specific tech training and can be learned and improved only by Demolisher levels.

Ability: Tech
Damage Type: NA
Counter: Reflex, Dodge, Tutaminis, Shields, Armor

Rank 1: Demolisher can never automatically fail when rolling 1 while using Demolition skill. Grenades are by default throwable weapons that are consumed on use. Demolisher can pick 1 type of grenades as favorite grenades to use infinitely without restock. To do that the Demolisher must have at least 1 type of the grenade in his inventory. Every time you decide to change favorite grenade type, your current infinite grenades are lost.

Rank 2: All explosive damage (grenades, mines, grenade/rocket launcher) deals +25% more damage of their final damage. Demolisher gains +1 slot for Favorite grenades. Now Demolisher can have total 2 types of favorite grenades with infinite stock. If used with Grenade Launcher, Demolisher needs to spend a turn to change ammo. If used as throwable weapon, Demolisher does not need to spend a turn to change type of grenade.

Rank 3: All explosive damage (grenades, mines, grenade/rocket launcher) deals +25% more damage of their final damage (50% with rank 2). Demolisher gains +1 slot for Favorite grenades. Now Demolisher can have total 3 types of favorite grenades. If used with Grenade Launcher, Demolisher needs to spend a turn to change ammo. If used as throwable weapon, Demolisher does not need to spend a turn to change type of grenade.

Rank 4:
All Grenades gain +1 radius
Evolution A: Grenade Gains +1 Critical Chance
Evolution B: Grenade Gains +1 Critical Multipler

Rank 5:
Evolution A: Grenade Gains +1 Critical Chance
Evolution B: Grenade Gains +1 Critical Multipler
Evolution C: Grenade Gains +1 Radius

Demolisher Evolution - At level 10 Demolisher is strong enough to evolve into a new stage. At that levels Demolisher can select one of the 3 evolution perks. Demolisher can select only one evolution perk.

(PERK A) EXPLOSIVE EXPERT: Grenades and mines allow you to roll demolitions skill twice, and use better result to win counter against detonation effect. If you apply grenade effect, its duration is doubled. All bonuses granted to grenades now apply to mines too.

(PERK B) COMBAT SUPPORT: Demolisher can upgrade guns of his 3 allies. Upgraded weapons add 15% damage. This damage is of same type as one of the Demolisher's favorite grenade. If Demolisher has more than 1 favorite grenade, than all of them are applied as a bonus damage to maximum of 45%.

(PERK C) TACTICAL SUPPORT: All mines setup as a trap cannot be spotted by hostiles. In addition, you can plant 2 mines per turn. And you can stack up 5 mines per field. If you are caught in explosion of your own grenade or mine, you ignore all its damage and effect. Explosions will no longer create sound and can be used to safely disable locked doors without drawing attention.
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