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 GRENADES

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PostSubject: GRENADES   Tue 27 Dec - 11:38

GRENADES


Area of Effect: (1 meter)
Critical: 20-20 (x2)
Range: 10 meters
Save vs Demolition
Size: Small
Use: Range Attack skills
Grenade DC: Fixed at Total Demolition Rank of the User

Grenade was a catch-all term for any self-contained explosive device, usually thrown by hand, but sometimes launched from a Grenade Launcher, which was useful in infantry combat.

A small sized species can carry 3 grenades, medium sized species can carry 5 grenades, and big sized species can carry 10 grenades. For every strength modifier you can gain additional grenade slot. Grenades are throwable weapons and ammo, which means they are consumed on use. A character must purchase new grenades with credits to be able to use them, but some can be found in game world or crafted. Price of grenades differs depending on their type and stack. You can buy single grenades or in stack of 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100 grenades. Beneath there will be listed a price of each type of grenade individually.

Adhesive Grenade: 25 Credits (Stack of 10 = 250 credits)
Cold Grenade: 50 Credits (Stack of 10 = 500 credits)
Fire Grenade: 50 Credits (Stack of 10 = 500 credits)
Flash-Bang Grenade: 25 Credits (Stack of 10 = 250 credits)
Gas Grenade: 50 Credits (Stack of 10 = 500 credits)
Kolto Grenade: 25 Credits (Stack of 10 = 250 credits)
Bacta Grenade: 100 Credits (Stack of 10 = 1000 credits)

ADHESIVE GRENADES:
 

COLD GRENADES:
 

FIRE GRENADES:
 

FLASH-BANG GRENADES:
 

GAS GRENADES:
 

KOLTO GRENADES:
 

BACTA GRENADES:
 
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Pax Holocron
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Posts : 447
Experience : 692
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: Re: GRENADES   Tue 27 Dec - 11:38

ADHESIVE GRENADES

Damage: No damage
Use: Attack skills + Demolitions
Counter: Strenght
Root Effect Duration: 1 Turn per 5 Total Ranks in Demolition

If target fails strenght check against demolitions, target will be root in place. This target can still use range attacks, but it cannot move from the spot until root effect duration expires.

The adhesive grenade was a type of grenade used during and after the Jedi Civil War, around 4000 BBY. Designed as a method of riot control, the adhesive grenade exploded with an incredibly sticky substance that anchored a target to the ground and slowly dissolved so as not to trap targets for long periods of time.
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Health Points:
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Shield Points:
75/100  (75/100)
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PostSubject: Re: GRENADES   Tue 27 Dec - 11:39

COLD GRENADES

Damage: 1-10 Cold
Use: Attack skills + Demolitions
Counter: Fortitude 1/2, Tutaminis, Ray Shield
Chill/Freeze Effect Duration: 1 Turn per 5 Total Ranks in Demolition

Chill Effect is a slow debuff. Chilled targets have their attack and damage reduced by 50%. Chilled target suffer 50% more damage from any fire source. Chilled targets are not immune to burning effect, while frozen targets are immune to burning effect.

Frozen effect is a more powerful debuff. Frozen targets cannot perform any actions and all attacks made against them are automatic hit unless they roll 1. Melee damage against frozen targets is increased by 50%.

A cold grenade was a type of grenade which exerted pressurized gas that froze objects when it made contact with the outside world. This made a form of ice. This type of grenade was not commonly used and was only used by trackers/bounty hunters that intended on capturing their victims alive. It is believed that this type of grenade stopped being produced at the end of the Jedi Civil War, though some variants of this were still in use during the Clone Wars.

Revan once acquired a special cold grenade on Korriban. He later used this grenade to freeze a pathway that would lead him to a Star Map.
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Posts : 447
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Character Sheet
Health Points:
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Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: Re: GRENADES   Tue 27 Dec - 11:39

FIRE GRENADES

Damage: 1-15 Fire
Use: Attack skills + Demolition
Counter: Reflex 1/2, Tutaminis, Ray Shield
Burning Effect Duration: 1 Turn per 5 Total Ranks in Demolition
Burning Effect Damage: 1 DPS per 5 Total Ranks in Demolition
Burning Effect Armor DR penalty: 10%

If target fails Reflx save against Demolition and Health Points are affected with fire damage, burning effect applies. During burning effect, target suffers fire damage over time and penalty of DR on their armors, which means armored target are subject to suffer of higher damage. You cannot apply burning effect on targets that success on reflex save or on shielded enemies. Base damage still applies on the shield points, and if shield points are not destroyed, the burning effect will fail. Burning targets are immune to chill and freeze effect.

Fire grenades were a special type of hand grenade that released a quick burst of an incendiary agent which was very quick to ignite. The burns generally incapacitated the victims for a short while, but tough or well protected targets were known to ignore them. Such was the case with Jedi Sentinels and soldiers with many years of experience, like Canderous Ordo, the first leader of the Mandalorians following the Mandalorian Wars.

A Special Fire Grenade was found by Revan in Tomb of Naga Sadow on Korriban, during his quest for the Star Forge.

A cache of fire grenades were found on Tatooine when the Jedi Padawan Obi-Wan Kenobi was attempting to rescue Queen Amidala.
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Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: Re: GRENADES   Tue 27 Dec - 11:39

FLASH-BANG GRENADES

Damage: No damage
Use: Attack skills + Demolitions
Counter: Fortitude
Blindness/Deafness Effect Duration: 1 Turn per 5 Total Ranks in Demolition

If target fails fortitude check against demolitions, target will be blinded and defaned. This target will be unable to roll defenses or offenses during blindness duration, as all awarness rolls are automatic faliure. Target is subject to sneak/flank attack from any side. Species that do not relay on sight/hearing or have no eyes (example Miraluka), are not affected by Flash Grenade.

A flash-bang grenade, also known as flash bomb, was a weapon that, when thrown, blinded and deafened the target rather than harming them, allowing the user to either attack or flee.
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Posts : 447
Experience : 692
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Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: Re: GRENADES   Tue 27 Dec - 11:40

GAS GRENADES

Damage: 1-5 Bio
Use: Attack skills + Demolition
Counter: Fortitude 1/2, Ray Shield, Medicine
Poison Effect Duration: 1 Turn per 5 Total Ranks in Demolition
Poison Effect Damage: 5 DPS per 5 Total Ranks in Demolition

If target fails Fortitude save against Demolition bio damage applies over time.

Gas grenades were hand grenades that upon impact, deployed an airborne chemical agent that incapacitated targets. It also had the secondary effect of filling the blast area with a temporary smokescreen. Some gas grenades were more lethal, such as the FEX-M3 nerve gas grenade and poison grenade. Droids were immune to the grenades' effects as they did not breathe. Some beings, such as the Gand, were likewise immune due to the fact that they wore breath masks. Some Jedi were able to use the Force to rid themselves of the poison.
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Posts : 447
Experience : 692
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: Re: GRENADES   Tue 27 Dec - 11:41

BACTA GRENADES

Heal: 1-5 Bio
Use: Attack skills + Demolition
Counter: None
Heal Effect Duration: 1 Turn per 5 Total Ranks in Demolition
Heal Effect Ammount: 5 HP per 5 Total Ranks in Demolition
Bonus Healing Effect Ammount: 1 HP per 5 Total Ranks in Medicine skill

This grenade has no effect on non organic beings. Careful to not heal enemies!

A bacta grenade was a long–ranged healing device that contained bacta, a type of synthetic healing fluid. Bacta grenades were thrown near wounded individuals who were too far away for medics to administer conventional healing. When activated and thrown, the grenade's halves would separate and bacta would spray out.
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