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 PIKE LIGHTSABER

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Pax Holocron
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Posts : 534
Experience : 778
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: PIKE LIGHTSABER   Tue 27 Dec - 11:55

PIKE LIGHTSABER


Damage Type: 1d12 Plasma Energy or 1d6 Physical Bludgeon, depending which end is used
Critical: 16-20 (x4)
Size: Big
Quality: Ignores Armor DR, +3 attack, -3 defense vs melee and bolts
Reach: +1 Hex/Meter
Upgrade Slot: Color Crystal
Use: Attack and Defense skills

The lightsaber pike, also known as the lightsaber lance, was a unique weapon that resembled a primitive halberd or spear in many aspects. Because it has longer handle than staff lightsaber, it is easier to use and gives the user wider freedom of controlling the weapon when used for attacking. Because of the lack of the amount of energy beam, this weapon is not really good for defense and its hits do less damage than standard lightsaber. However, this weapon can inflict one of the best critical hits than most melee weapons.

The long handle of the weapon was made of phrik alloy, which allowed it to resist lightsabers. At the end of the handle was a lightsaber blade that was shorter and thicker than a normal one. The blade could be activated by a switch further down the weapon's shaft. Including the blade, the weapon was almost as long as the wielder's body, and could keep enemies at a distance, giving the wielder the advantage of a longer reach. Lightsaber pikes could also sport a double blade.

Much like the double-bladed lightsaber, however, the weapon's length was also something of a hindrance, as it did not transition well into defending, and left the wielder extremely vulnerable if an opponent managed to close in. In addition to this, the pike required a considerable amount of open space to wield effectively. As such, a user who found himself in close quarters would be at a distinct disadvantage.
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