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 WEAPON OVERHEAT

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Pax Holocron
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Join date : 2016-12-07

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Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: WEAPON OVERHEAT   Tue 4 Jul - 17:44

WEAPON OVERHEAT

This tech power is typically used against technological devices that use energy to inflict damage, such are CTI, energy guns that use bolts and projectiles, or weaponry installed in some vehicles. Lightsabers are not affected. Targeted user has their weapon overheated, and next time they use it to fire, they also receive backfire. Overheat wears off after backfire is triggered, or duration expires.

Ability: Tech
Damage Type: Same as targeted weapon
CTI: Pyro Cyber-Tech-Interface
Counter: Wait for duration to end, Armor

Rank 1:
Backfire Damage: 20% + Intelligence Modifier  Critical Hit 20-20 (x2)
Duration: 1 Round + Intelligence Modifier

Rank 2:
Backfire Damage: 40% + Intelligence Modifier  Critical Hit 20-20 (x2)
Duration: 1 Round + Intelligence Modifier

Rank 3:
Backfire Damage: 60% + Intelligence Modifier  Critical Hit 20-20 (x2)
Duration: 1 Round + Intelligence Modifier

Rank 4:
Backfire Damage: 80% + Intelligence Modifier
Duration: 1 Round + Intelligence Modifier
Evolution A: Critical Chance +1
Evolution B: Backfire gains +1 explosion radius

Rank 5:
Backfire Damage: 100% + Intelligence Modifier
Duration: 1 Round + Intelligence Modifier
Evolution A: Critical Multiplier +1
Evolution B: Backfire gains +1 explosion radius
Evolution C: On Critical Hit +1 Backfire

Weapon Overheat: To use incinerate you must equip a proper tool in your hand. This means that you are subject to overload of the overheat perk. Users of Weapon Overheat must equip Pyro CTI.
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