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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 14:25 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 3 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 14:30 | |
| Lindrala Protects Axo 30 BoltsLindrala Attack1 Concealment MissLindrala Attack2 25vs5 HIT 6 Plasma Damage Aya Force Success - Round5:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) ►Murriel Oyo (108/108HP) Axo Skye (102/102HP) Benna Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 20:31 | |
| Moving around the corner, Murriel activates her CTI and targets Droideka #2.
Action: Move Q20 to R18 - Hack (1d20) Target: Droideka #2 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 20:31 | |
| The member 'Murriel' has done the following action : Dice Roll
'd20' : 20 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 6:50 | |
| Murriel Critical Success Droideka2's turns are now under Murriel command for 8 rounds - Round5:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel ►Oyo (108/108HP) Axo Skye (102/102HP) Benna Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Hack R13)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
"What just happened?" Oyo does not attack target that is no longer hostile and moves to S12. |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 6:55 | |
| "Perfect just make it shoot any of us and it will self destruct, Murriel."
Move Action: R17 to S14 Standard Action: Weapon Overheat 2 Backfire Damage: 22 Bolts Target: Droideka2 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 6:55 | |
| The member 'Axo' has done the following action : Dice Roll
'd20' : 15 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 7:02 | |
| - Round5:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP) Axo ►Skye (102/102HP) Benna Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Hack R13)(WeaponOverheat R10)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 13:56 | |
| Movement action: 20 R to 15 T
With the Droideka now hacked Skye advances forward and falls in behind Lin. |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 14:17 | |
| With the droid hacked Benna advances foreward to scout ahead.
Move Action: R14 -> O13 Standard Action: Stealth |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 14 Aug - 14:28 | |
| Skye Survival SuccessSkye detects another pair of rollers on the ground leading into the mist. - Round5:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP) Axo Skye (102/102HP) Benna (Stealth) ►Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Murriel Hack R13)(WeaponOverheat R10)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 15 Aug - 5:58 | |
| Aspen Falling behind rushing around the corner and running toward the front. Move Action: Q19 to S17 Move Action: S17 to S15 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 15 Aug - 22:06 | |
| Droideka 1 Full Round Action: Ball of Danger T13 to P13
Ball of Danger allows a droideka to temporarily disable all its shields so it can assemble into a roller form. While in roller form Droideka can move straight line to 10 meters. All creatures in the path suffer 10 points of physical bludgeoning damage and are knocked down for 1 round. Damage can be halved and knockdown effect can be resisted if target wins strength modifier +d20 vs 10DC. Doirdeka will be without shields until its next turn, when it can lift them again as a free action. |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 16 Aug - 14:21 | |
| Movement action: T14 to O12 Aya Action: Decide for self
Lin rushes further ahead ligthsaber in hand. "Everyone keep moving!." The Jedi master makes her way round the corner of the next wall. |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 16 Aug - 18:48 | |
| Aya follows.
Move Action: R16 to Q14 Use the Force: 14+d20 vs 10 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 16 Aug - 18:48 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 7 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 16 Aug - 18:52 | |
| Aya 20 vs 10 Use the Force Success - Round6:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) ►Murriel Oyo (108/108HP) Axo Skye (102/102HP) Benna (Stealth) Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Murriel Hack R13)(WeaponOverheat R10)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 17 Aug - 9:50 | |
| Moving Forward, Murriel keeps her CTI on the already hacked droid and angles it toward the two droids which are enroute to their location.
Action: Move Forward (Murriel) R18 to R14 - Move Droid: P13 to N11 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Fri 17 Aug - 11:21 | |
| Standard Action Force Speed 2 Move Action: S12 to O12 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 17 Aug - 11:23 | |
| Standard Action Force Cunning 1 Move Action: S14 to Q12 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 17 Aug - 11:27 | |
| Murriel unable to control turn of Droideka2 outside of its own turn - Round6:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R11) Axo (ForceCunning1 R11) ►Skye (102/102HP) Benna (Stealth) Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Murriel Hack R13)(WeaponOverheat R10)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Fri 17 Aug - 15:01 | |
| Movement Action: T15 to N14
Skye moves forward with the rest of the group. |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 18 Aug - 7:06 | |
| Benna moves ahead feeling rather safe cloaked in shadows.
Move Action: O13 -> R13 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 18 Aug - 7:47 | |
| Aspen, still trying not to fall behind and stay out of the way, stays back from the group and close to Aya. Move Action: S15 to S12 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 18 Aug - 8:43 | |
| - Murriel wrote:
- Move Droid: P13 to N11
Droideka2 is in roller form without shields - Round7:
►Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R11) Axo (ForceCunning1 R11) Skye (102/102HP) Benna (Stealth) Aspen Droideka2 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) (Murriel Hack R13)(WeaponOverheat R10) Droideka3 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka4 (20HP|49SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| Subject: Re: JEDI EXTRACTION | |
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