|
|
Author | Message |
---|
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Tue 11 Sep - 20:34 | |
| Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Droideka 2
Skye quickly turns and fires at the now un-hacked Droideka. "Damn droids..." |
|
| |
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 11 Sep - 20:34 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 12, 1
--------------------------------
#2 'd20' : 9, 18 |
|
| |
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 16 Sep - 21:56 | |
| Benna is just standing there pushing her nose upwards with her index finger - that thing she does when she's in a state of deep contemplation. Inside her head several Bennas are having a vivid discussions. You're really that curious, yeah? one of the voices say By all means go ahead, open the it. Benna lifts her heel of right foot motioning towards talking a step Only... Benna pauses her motion It would be rather embarrasing to die this way. When they all back in the cantina on Nar Shaddaa telling the tale of how they defeated the spooky and dangerous Jadus and rescued Master Shan and everyone is eager to know what happen to the "legendary" Benna. "Oh, she just blew herself up before we even got there"
Benna puts her foot back down as she pans her eyes back towards the corridor she came from and then back again. Back at the corridor. Then back to the chest. Her face turns into a massive sulk and stays that way as she walks the walk of shame back to the group.
Move Action: N6 -> O6
She catches up to Lindrala but doesn't look at her - still sulking. "I had to fart" |
|
| |
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 1:54 | |
| Aspen runs to the corner and yells "Hey guys we might need help over here the other droid woke up!"
Move Action: S8 to R5 Move Action: R5 to Q3 |
|
| |
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 2:22 | |
| Skye |4 Bolts Damage| Droideka2 Droideka2 |Attacks Murriel| Axo Overheat kills Droideka2 22 DamageThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round12:
►Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field) Murriel (Murriel Hack R13) Oyo (76/108HP)(ForceSpeed2 R11) Axo (ForceCunning1 R11) Skye (102/102HP) Benna (Stealth) Aspen (27/42HP)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
|
|
| |
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 11:00 | |
| Movement action: P6 to L8
Lindrala was not amused by Benna's joke, she quickly moves forward next to Oyo. |
|
| |
Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 13:33 | |
| Move Action: Q4 to O5 Use the Force: 14+d20 vs 10 |
|
| |
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 13:33 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 4 |
|
| |
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 14:19 | |
| Aya Use the Force SuccessThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round12:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)►Murriel (Murriel Hack R13)Oyo (76/108HP) (ForceSpeed2 R11)Axo (ForceCunning1 R11)Skye (102/102HP) Benna (Stealth)Aspen (27/42HP) Wall Turret2 (50HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) HXI-55 Juggernaut (100HP|50SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
|
|
| |
Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 14:32 | |
| "Sorry" Was all Murriel uttered as she moves to catch up with the bulk of the group.
Movement: R9 to R3 |
|
| |
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 14:54 | |
| Move Action: M7 to K2 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: HXI-55 Juggernaut, Wall Turret 2 |
|
| |
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 14:54 | |
| The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 19, 4
--------------------------------
#2 'd20' : 1, 2 |
|
| |
Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 14:56 | |
| Move Action: S5 to R2 Move Action: R2 to P4 |
|
| |
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 15:01 | |
| Oyo |25 Plasma Damage| HXI-55 Juggernaut Oyo |25 Plasma Damage| Wall Turret 2Droids Immune to Critical HitsThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round12:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel (Murriel Hack R13)Oyo (76/108HP) (ForceSpeed2 R11)Axo (ForceCunning1 R11)►Skye (102/102HP) Benna (Stealth)Aspen (27/42HP) Wall Turret2 (45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
|
|
| |
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Wed 19 Sep - 15:25 | |
| Movement action: R6 to P2
Skye quickly rushes forward to keep up with the group. "Anyone else tired of running into droids at this point..." |
|
| |
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 23 Sep - 21:24 | |
| "Yup, I second that"
Move Action: O6 -> L3
|
|
| |
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 4:52 | |
| Aspen moves up not realizing there is a foe ahead Move Action: Q3 to Q6 Move Action: Q6 to O7 |
|
| |
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 5:12 | |
| This large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round12:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel (Murriel Hack R13)Oyo (76/108HP) (ForceSpeed2 R11)Axo (ForceCunning1 R11)Skye (102/102HP) Benna (Stealth)Aspen (27/42HP) ►Wall Turret1 (45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
The wall turrets, including the one hidden in the mist, as well as the droid, attack Oyo. Even unseen, Benna seems to be in the range as well. Turret1: 15+d20 vs Oyo 12+d20 Turret2: 15+d20 vs Oyo 12+d20 HXI-55 Juggernaut: Oyo 15+d20 vs 12+d20 | vs Benna 9+d20 |
|
| |
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 5:12 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 12, 17
--------------------------------
#2 'd20' : 13, 4
--------------------------------
#3 'd20' : 2, 12, 16 |
|
| |
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 5:23 | |
| WallTurret1 Misses OyoWallTurret2 |21 Bolts Damage| OyoHXI-55 blocked by OyoHXI-55 chained into Benna revealing herBenna Reflex Save SuccessHXI-55 |20 Electricity Damage| BennaThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round13:
►Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel (Murriel Hack R13)Oyo (55/108HP) Axo Skye (102/102HP) Benna (52/72HP) Aspen (27/42HP) Wall Turret1 (45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
|
|
| |
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 13:59 | |
| Movement action: L8 to M7
Lindrala thought about rushing forward to engage the enemy with Oyo but seeing the turrets and the droid she decided to stay back so she could defend the rest of the crew who were still catching up. If she were to rush forward alone now the rest of the crew would be moving forward without any sort of protection. She moved back slightly closer to Aspen. |
|
| |
Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 14:49 | |
| Move Action: O5 to M8 Use the Force: 14+d20 vs 10 |
|
| |
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 14:49 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 17 |
|
| |
Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 25 Sep - 15:53 | |
| Murriel always seems to be lagging behind, but perhaps its purposeful. She never stopped looking for an exit to get away from these people. They always seem to attracting some kind of trouble.
Movement: R3 to O8 |
|
| |
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Wed 26 Sep - 14:04 | |
| Oyo steps back into the barrier, leaving the deadly dark mist.
Move Action: K2 to J3 Standard Action: Force Speed 2 |
|
| |
Sponsored content
| Subject: Re: JEDI EXTRACTION | |
| |
|
| |
|