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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 30 Oct - 16:06 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 6, 13, 9 |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 30 Oct - 16:16 | |
| Movement action: B7 to A7, A7 to E8
Lindrala moves into the lightside orb and then moves further back into the barrier with the rest of the group. |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 12:44 | |
| Move Action: F12 to I12 Use the Force: 14+d20 vs 15 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 12:44 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 9 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 20:17 | |
| "I am almost free."Aspen gains Lavania's Favor Rank 4Benna Error, cannot be inside Skye, moved to J9 insteadAspen finishes channeling Lavania's FavorAspen |36HP| Oyo Aspen |48HP| SelfLindrala Error, not enough move points, moved to D8 instead - Round9:
Lindrala (127/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)►Murriel Oyo (89/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R15)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 20:34 | |
| Murriel moves in behind the HXI
Movement: H13 to F12 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 20:42 | |
| Standard Action: Ancient Call Target: Lindrala D8 to Move Action: F10 to K11 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 20:44 | |
| Move Action: I9 to L8 Move Action: L8 to M9 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 31 Oct - 20:46 | |
| - Round9:
Lindrala (127/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (89/108HP) (Soresu2)(ForceSpeed2 R10)Axo ►Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R15)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Thu 1 Nov - 9:55 | |
| Movement action: H10 to I13 Standard action: Switch weapon, equip sniper rifle.
Skye moves to position herself to prepare for the next wave of enemies, she decides to stay back and fight from range switching back to her sniper. "Lets hope whatever is behind the next door does not eat us..."
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 7 Nov - 8:53 | |
| Benna continues towards the door.
Move Action: J9 -> M12 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 10 Nov - 23:56 | |
| Aspen follows behind Lin and Oyo "I Just hope they don't like salad...."
Move Action: G11 to J11 Standard Action: Healing orbs (X3) Lin, Lin, Oyo |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 10 Nov - 23:56 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 3, 16, 3 |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 11 Nov - 18:17 | |
| Movement action: L11 to N11
Lindrala moves forward, she slowly opens the door then enters the room. "May the force be with us." |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 11 Nov - 23:59 | |
| Move Action: I12 to L12 Use the Force: 14+d20 vs 15 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sun 11 Nov - 23:59 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 11 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 12 Nov - 0:46 | |
| Flower Turret "blooming and cracking sounds...... fffffffffthttt" Move Action: F9 to H10 Standard Action: Healing Seed on Lin |
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 18 Nov - 22:55 | |
| HXI maintains surveillance mode
Action: Stays in Place |
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 18 Nov - 22:56 | |
| Murriel continues to monitor her CTI and maintain control of the HXI unit
Action: Remains in Place |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:17 | |
| Aspen |36hp| Lin Aspen |18hp| OyoFlower Turret not in range HXI and Murriel are in the Mist - Round10:
Lindrala (163/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel (Mist of Nightmare after next Aya's turn)►Oyo (89/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3)[color=#0099ff](Murriel Hack2 R15) Mandalorian Zombie1 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) Mandalorian Zombie2 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) Mandalorian Zombie3 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) Mandalorian Zombie4 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) Mandalorian Zombie5 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) Mandalorian Zombie6 (100/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:20 | |
| Move Action: K11 to P9 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: Mandalorian Zombie 1, Mandalorian Zombie 4 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:20 | |
| The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 13, 6
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#2 'd20' : 7, 8 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:25 | |
| Move Action: M9 to N9 Standard Action: Fire Grenade Target: MZ2 3+d20 vs 5 Demolitions 16+d20 vs Reflex 5+d20|5+d20|5+d20|5+d20|5+d20|5+d20 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:25 | |
| The member 'Axo' has done the following action : Dice Roll
#1 'd20' : 5
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#2 'd20' : 13, 5, 5, 7, 1, 3, 11 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 14:35 | |
| Oyo |37 Plasma Damage| Mandalorian Zombie 1 Oyo |37 Plasma Damage| Mandalorian Zombie 4Axo Item Lost Fire GrenadeAxo |46 Fire Damage| Mandalorian Zombie 1 Axo |46 Fire Damage| Mandalorian Zombie 2 Axo |46 Fire Damage| Mandalorian Zombie 3 Axo |46 Fire Damage| Mandalorian Zombie 4 Axo |46 Fire Damage| Mandalorian Zombie 5 Axo |46 Fire Damage| Mandalorian Zombie 6 - Round10:
Lindrala (163/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel (Mist of Nightmare after next Aya's turn)Oyo (89/108HP) (Soresu2)(ForceSpeed2 R10)Axo ►Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R15)Mandalorian Zombie1 (17/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)Mandalorian Zombie2 (54/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)Mandalorian Zombie3 (54/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)Mandalorian Zombie4 (17/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)Mandalorian Zombie5 (54/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)Mandalorian Zombie6 (54/100hp)(10AC 10AB 15DC)(5REF|10FOR|0WILL)(Slam 20 bludgeoning) (Burning3 R13)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| Subject: Re: JEDI EXTRACTION | |
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