Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:13
Pax Holocron wrote:
HK2 |Double Critical 215 Bolts Damage Kill| Axo Axo is unavailable like Murriel until combat ends First Aid not usable on critically downed target
Round14:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (84/108HP)(Soresu2)(ForceSpeed2 R16) Axo Skye (40/102HP) Benna (25/72HP) ►Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) HK1 (83/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle) HK3 (46/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Grenade Launcher)(Frozen R16)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 4/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:13
The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd10' : 10, 10
--------------------------------
#2 'd20' : 3, 4
--------------------------------
#3 'd20' : 7, 13
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:22
Lindrala Protects 34 Damage
Round14:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (84/108HP)(Soresu2)(ForceSpeed2 R16) Axo Skye (40/102HP) Benna (25/72HP) ►Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) HK1 (83/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle) HK3 (46/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Grenade Launcher)(Frozen R16)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 4/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:28
Round15:
►Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (84/108HP)(Soresu2)(ForceSpeed2 R16) Axo Skye (40/102HP) Benna (25/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) HK1 (83/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle) HK3 (46/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Grenade Launcher)(Frozen R16)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 4/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:48
Movement action: O1 to O2 Standard action: Standard action: Soresu Attack: +12+d20 x2 Damge: Damage: 2+d15 Plasma Energy x 2 Target: HK1
Lindrala moves back inside the barrier, she attacks the HK droid again with her lightsaber, there was no turning back now and she would not surrender.
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Tue 8 Jan - 10:48
The member 'Lindrala' has done the following action : Dice Roll
#1 'd20' : 3, 8
--------------------------------
#2 'd15' : 3, 11
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 4/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Wed 9 Jan - 15:06
Move Action: N7 to N6 Use the Force: 14+d20 vs 15
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Wed 9 Jan - 15:06
The member 'Aya' has done the following action : Dice Roll
'd20' : 9
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
Subject: Re: JEDI EXTRACTION Thu 10 Jan - 13:28
Move Action: Q3 to Q2 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: HK1 and HK3
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Thu 10 Jan - 13:28
The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 14, 19
--------------------------------
#2 'd20' : 20, 17
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Thu 10 Jan - 13:36
Aya Use the Force Success Oyo |59 Plasma Damage| HK1 Oyo |74 Plasma Damage (Benna combo) Kill| HK3
Round15:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (84/108HP)(Soresu2)(ForceSpeed2 R16) Axo ►Skye (40/102HP) Benna (25/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) HK1 (6/100HP|0/25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 4/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
Subject: Re: JEDI EXTRACTION Sat 12 Jan - 14:47
Movement action: O12 to O11 Standard action: Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: HK1
Skye manages to keep up with the barrier, she takes aim and fires at the last HK Droid.
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 12 Jan - 14:47
The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 1, 7
--------------------------------
#2 'd20' : 6, 17
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sun 13 Jan - 2:27
As Oyo oblitrates one of the droids, the other turns towards him. Benna rushes forwards as fast as she can completing her move with a roll towards the droid "Don't you move!" she says as she aims her CTI and blasts the droid. Droid is frozen. Benna walks up close to it. Looks at it for a bit and draws her blade and looks grumpily at it. This you can't fail And then she bashed the droid's head with the hilt of the blade and it comes clean off. (The head - not the hilt.)
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sun 13 Jan - 10:22
Benna |17 Cold Damage Kill| HK1
As the last hostile ends up destroyed in the room, the crew is able to help Murriel and Axo to recover. Lindrala and Aspen invested time to collect all light side force anomalies to free Lavania. In turn the Grand Weather Witch will be able to finish her ritual in time and join her sisters. The collected light side energy generates living force, that manifests in a growing plant of similar shapes and textures where Aspen was released from. Once the plant form was big enough, it opens like a flower, from where a naked female figure slowly rises. The plans began to wrap around her body, creating some sort of wears so that she does not remain nude. However, her slow awakening suddenly becomes fast. She opens her eyes and hops out of the flower, landing on the ground, screaming the name: "Karliah!" Lavania had no time to properly acknowledge Lindrala and her crew yet. She turns towards the Mist of Nightmare, at the border of Aya's force barrier, from where Karliah enters: "Lavania. So this is where you have been hiding all these years. Right in front of their noses. Clever." Lavania steps towards Karliah summoning Force to tear apart piece of a wall and throw it at Karliah, who splits the flying chunk into two with her force telekinesis, making them miss her, followed by unleash of the force lighting at Lavania. With bare hands, Lavania absorbs the lighting attack, and channels it through her body down into the earth. "Enough of this! Begone Karliah!" Lavania's eyes begin to glow white when she channels a beam of light positive force energy towards Karliah, who in turn counters it with dark negative force energy. The energy force meets one another in half way between their wielders, force locking the two evenly matched opponents. The disturbance in the Force grows, upsetting Jadus, Mother, and the Grand Witches. The room they are in begins to receive cracks into the walls, and lighter objects and rocks levitate in the air slowly around them. Karliah yells at Lavania: "So you placed your judgement upon me because I share the same blood with your foes!? They are my enemies too! I am only ..." Lavania shakes her head and yells back interrupting Karliah: "Child of the Force? They are all Mother, including you. All roots tied into one being that plans to cross over into our world, cast away from this plane by its own family. The galaxy is not ready to carry this weight. Not until the chosen one is born! Karliah's incorporeal form strengthens, becoming less transparent as the conflict continues "And what of me. I am not like the rest. I will stop them. We could stop them together!" Lavania refuses and continues with pressure to overpower Karliah "There is birth, life, and death. This is the natural cycle. You no longer belong to this cycle. You never will. You can't!" Lavania glances at Lindrala "You came this far, there is a reason why they are interested in your Force Signature. You hail from Alderaan, and you ..." Karliah interrupts Lavania this time, addressing Lindrala: "Don't listen to her. You and I still have a deal to finish this once and for all. This is my chance, you are my only chance to set things right." The concentration of force energy begins to grow further, becoming unstable, powerful enough to destroy both, Karliah and Lavania, unless Lindrala acts, and favors one over the other.
Lindrala's options: 1. Kill Karliah. 2. Kill Lavania. 3. [Persuade 20] This isn't the way.
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sun 13 Jan - 18:29
1. Kill Karliah.
Lindrala could not help but agree with Lavania, Karliah and Zannah were already dead, they resisted the force by trying to continue on. To keep the natural order and balance of the force Karliah must be stopped. Lindrala would not hide from her past failures. "Karliah, I am sorry but Lavania is right, we already failed to destroy the mother once... I failed." Lindrala closes her eyes, she starts to channel her own energy into Lavania to bolster her power. "I cannot hide from failure only embrace it, a jedi does not know fear, the force will guide me, it is time for you to rest your struggle is over." As Lin falls silent she joins the rest of her energy into Lavania's allowing her the chance she needs.
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Thu 17 Jan - 14:59
Lindrala +10 Light Side Alignment Karliah is destroyed
With the shift of balance in the force in favor of Lavania, the light force energy overpowers the dark, and Karliah is defeated. Being already dead and in incorporeal form, this was ultimate destruction of Karliah, non of her forms exist anymore. Lavania takes a deep breath, she just only woke up, and summoning that kind of energy could kill her as well. She will recover soon, but needs a pause. She gives motherly look at Aspen, and then looks back at Lindrala: "Thank you. But we are far from the end. And time is against us. Dark energies grow stronger every moment we waste."
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
Subject: Re: JEDI EXTRACTION Thu 17 Jan - 16:18
Skye for the briefest of moment could not help but feel the light side energy that radiated from Lindrala and Lavania. "What was..." Skye shook her head shaking the feeling off. "Now you are done banishing ghosts, perhaps we should get out of this damned mist?"
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 21 Jan - 10:42
Not really understanding what happend except for the broader concept Benna sheathes her blade. "And the sooner the better"
Benna walks up to up next to Lindrala and turns her body away from Lavania. With her voice controlled out of eavesdrop range of Lavania and Bennas eyes turned towards Lindrala in a manner to letting her know she's speaking to her, "Try and ask... her... if she has any idea of what we have in store for us? I don't like the idea of coming unprepared like we just did here."
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 21 Jan - 16:46
Aspen weaken by the fight speaks up falling to his knees: "Lavania are you like me, and how do you know me?"
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 11:36
Lavania moves to Aspen to help him get up: "How could I not? We came to this world together Aspediolus. You wanted to help me because I set you free from the slavery on Nar Shaddaa. I have sensed great darkness that will consume the Galaxy. And I could do something about that. But in turn it sensed us, the dreams were our only escape. You never entered dreams state before. Your memories should return in time. Each time you awake from the longer slumber you grow stronger. And you have, you made it this far. It has been many years since we arrived." Lavania looks at Skye: "We cannot stop the Mist from here. We need to break the concentration of the Witch that casts it." Lavania glances at Aya and then turns back at Lindrala: "Your student is linked to you. She is repelling the dark force energy that is being conjured by one of the strongest creatures that walked this world. For such extended period of time, force energies gather on the borders of the barrier, if channeled correctly, she can use it to destroy the gate in the room ahead, or be destroyed by it. I just awoke after long slumber, I would need time to come back to my full strength, I am not linked with anyone nor I fully recovered from the exchange with Karliah. I can replace your student, I can summon the barrier on my own. But it wont have the force energies your student collected so far, you would need another way to open the Gate."
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 12:56
Looks to Benna, "Hopefully that answers your question." Lindrala approaches Lavania, "Is there anyway you can lend your energy to Aya as well, I have every confidence in her ability though we have lingered here for too long, If I can I will combine my energy with her and destroy the gate so we can escape."
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 12:59
Skye shrugs, still gripping her rifle tight in her hands. "Okay whatever, lets just use the happy tree peoples powers and get out of this hell.
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)